I'm not even gonna say anything, Nergal evolution tree is pain in the ass to navigate, so I wrote down coordinates for each node and made script to move directly into them. See nergal tree in Tazliel's site or https://i.imgur.com/dgXuZvR.png
Usage:
neh help - to see help
Nergal evolution tree helper neh list disease/minion/stats - to see list of bonuses neh <path><node> - to move to certain node, d disease, m minion, s stats neh d2 - moves to second node on disease path Show details after move: true Show view after move: false You can toggle autoDetails and autoView in script.
neh list disease Disease 1 Prolonging inevitable diseases gain 1% extra duration upon infection 2 Amplified viruses #2 diseases gain 2% extra potency based on evolution rep 3 Swift contagiousness #1 disease have extra 3% chance to infect victim upon hit 4 Prolonging inevitable #2 diseases gain 1% extra duration upon infection 5 Virulent Infection Upon infection your diseases gain 30% increased effect 6 Swift contagiousness #2 diseases have extra 3% chance to infect victim upon hit 7 Amplified viruses #1 diseases gain 2% extra potency based on your evolution reputation 8 Prolonging inevitable #4 diseases gain 1% extra duration upon infection 9 Disease carrier Increase number maximum number of diseases on target by 1 10 Lasting impression Upon infection disease gain +30% duration 11 Prolonging inevitable #3 diseases gain 1% extra duration upon infection 12 Amplified viruses #3 diseases gain 2% extra potency based on your evolution reputation 13 Swift contagiousness #3 diseases have extra 3% chance to infect victim upon hit 14 Patient zero You become immune to all curses and diseases 15 Amplified viruses #4 diseases gain 2% extra potency based on your evolution reputation 16 Swift contagiousness #5 diseases have extra 3% chance to infect victim upon hit 17 Swift contagiousness #4 diseases have extra 3% chance to infect victim upon hit 18 Prolonging inevitable #5 diseases gain 1% extra duration upon infection 19 Plaguebearer Increase number maximum number of diseases on target by 1 20 Compromised immune system Combined effect of diseases lowers resistances on monster 21 Vigorous contagion Minions gain chance to inflict disease while casting spellneh <path><node> - move to certain node on path
neh m27 . ..""" _. : ..... ":: ... "" ::___:_.. __:. "###___:::::"""" ""... "#:::...."" "__:.... ##::""" ##:"" Name #::" Claws of spiked bone #::". Description ##::". Disease mutates limbs of your minions to form of ##::". claws with spikes made of bone. Inflicting greater ##::". pain on impact. ##::". Short #::". Transforms limbs to claws and increases damage #::". Status #::". Obtainable ::....__ :""__"""______"""
Details after move is on by default, but you can toggle it in script.
Get the script from batclient_triggers
Thanks to Tazliel and Marvin.